![]() ![]() ![]() No pre-determined character classes, no pay to win: Experiment with different character configurations without wasting time. Sneak, target specific body parts, deploy a variety of weapons and ammunition, flank your enemies, set and disarm traps, drive and repair vehicles – and try not to blow up your teammates! No, seriously: A bazooka is not a melee weapon! Collect weapons and gear, develop your character based on your gameplay preferences, and become a leading figure in these dark times! MULTIPLAYER ACTIONGet ready for loads of fun game modes! Go alone, fight other players in a team or work together to defeat the merciless AI: Enjoy the apocalypse with DUSTWIND! The long-awaited story campaign contains 16 missions with a playing time of around 10 hours and tells an emotional story. When you don't act carefully, tactical and clever, you won't stand a chance! During this adventure, it will occur to you that not only your own fate is on the stake but much more. Without your memory and hopelessly outnumbered you go on your crusade, fighting your way to your tormentors to take revenge. These are hard times in the wasteland! In this POST-APOCALYPTIC EXTRAVAGANZA, you have to make quick tactical decisions if you want to survive! SINGLE PLAYER STORY CAMPAIGNYou are the nameless heroine! A vicious assault in the wasteland has hit you hard. The civilization like we know has come to an end and the few survivors have to fight each other. Deals 250 percent damage against monsters.About This Game WELCOME TO DUSTWIND, A POST-APOCALYPTIC REAL-TIME TACTICS GAME!After the apocalypse. Rell’s next basic attack or Shattering Strike within three seconds explodes in a 300-unit radius, deal 25-65 (plus 40 percent ability power) (plus 2-4 percent of target’s maximum health) magic damage. Active: Rell and an ally charge, gaining up to 15-25 percent bonus movement speed for three seconds, doubled when moving towards enemies or a bonded ally within 1,200 units.Passive – Mounted Alacrity: Rell gains 5-50 (based on level) bonus movement speed, reduced to 50 percent in combat.Removed: Base movement speed is no longer changed to 280 while dismounted, movement speed is no longer capped at 290−400 (based on level) while dismounted.Damage against monsters increased to 250 percent from 100 percent.Bonus movement speed changed to 30 percent at all ranks from 25-45 percent.New effect: She is now slowed by 15 percent while dismounted, bonus movement speed now decays over the duration.New effect: Now passively grants her 15-35 percent bonus attack speed and 75 bonus attack range while dismounted.Knock up duration reduced from one to 0.75 seconds.Dash range reduced from 500 to 400 units.Effect radius reduced from 200 to 180 units.Slide speed increased from 85 percent of jump speed to 100 percent.Slide distance reduced from 375 to 320 units. ![]() Base shield reduced from 35-135 (plus 12 percent max health) to 30-130 (plus 10 percent max health).Base damage reduced from 70-210 to 70-190.Bonus resistances increased from 10 to 12 percent.Removed: No longer passively grants her 5-15 percent (based on level) bonus movement speed.Removed: Damage is no longer reduced to 50 percent against targets beyond the first, no longer heals herself or tethered ally for 10-30 (plus 30 percent ability power) (plus four percent of missing health) per champion hit.New effect: Now stuns targets hit for 0.75 seconds, now lunges forward 100 units when casting (does not count as a movement spell).Cooldown increased from 9-5 to 11-9 seconds.Backward range increased from 150 to 220 units.Forward range reduced from 685 to 520 units.Cast time increased from 0.35 to 0.5 seconds.Damage against monsters increased from 100 to 250 percent.Base damage reduced from 70-250 to 60-200.Q reveal duration while burrowed increased from 2.5 seconds to five seconds.Basic attacks refresh Q buff duration while unburrowed.Q cooldown reduced from four to 4-2 seconds, reveal duration reduced from five to three seconds.Passive max heal changed from 20-190 to 15-125 (plus 2-12 percent max health).Tremors rate reduced from 1.5 seconds to one second.E cooldown reduced from 14-8 to eight seconds at all ranks.Health regen and growth increased from 3.75 and 0.55 to 4 and 0.75.Q and E damage increased to compensate for base AD changes.Base attack damage and attack damage growth reduced from 66 and 3.75 to 61 and 3.25 ( Riot devs say: “This is a buff considering the passive”).Total attack damage on attack increased from 90 percent to 100 percent.Autos no longer miss when target leaves vision.Attack speed growth reduced from 1.36 percent to one percent.Daisy’s slam damage changed from 100 percent of Daisy’s AD (plus 20 percent AP) to 40-80 (plus 100 percent of Daisy’s AD and 20 percent AP). ![]()
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